Wednesday, February 3, 2010

Daily Developer: Day 33

Researched how to correctly obtain the "correct" location to save my game settings. However, I did this by using StorageDevice and this caused a GamerServicesNotAvailableException because I do not currently have a premier license. I figure that when I get a game to the point where it would be worth testing on an XBox 360 I would purchase the account (and then buy an XBox 360). I posted on the XNA forums looking for suggestions on how to handle the options saving.

Duration: 00:57:16

1 comment:

  1. Wow, I didn't think that anything was restricted with XNA regardless of the type of membership. I'd have to look at how I did it, but I have game options that I save to the HDD in my cribbage game. I'm fairly certain it uses the StorageDevice class. I'll look into it and let you know.