Brought over "player" object from my other game and cleaned it up to compile in my new game. Will work on adding a movable component next.
Duration: 00:20
Thursday, May 20, 2010
Wednesday, May 19, 2010
Daily Developer: Day 72
Spent some time fiddling with the OptionsManager, the portion that reads and writes options from an XML file. Have that working again, but the place I moved it to doesn't allow for it to be accessed by other portions of the application. I'll have to work out a better location for it, or have it return an object that can be passed around. I'll likely put some effort into that tomorrow, as well as creating a new base for future games.
Duration: 00:24:52
Duration: 00:24:52
Tuesday, May 18, 2010
Day 71: Early Morning Fun
I've been getting up earlier the past week or so, and today I woke up even earlier, so I had some time to spend on game development.
Mostly, I was doing some pretty mundane stuff. I removed some extra things that were left over from my other game but didn't pertain to this one. I also created a base version copy of the current game to have an easy place to start from when I create other physics based games.
Needed to cut it short this morning, since it was time to take my daughter to school and for me to go to work. I know I spent at least 10 minutes, possibly 20 on it today. I'll have to update my tool to automatically save the time to a file when exiting.
Duration: ~20
Mostly, I was doing some pretty mundane stuff. I removed some extra things that were left over from my other game but didn't pertain to this one. I also created a base version copy of the current game to have an easy place to start from when I create other physics based games.
Needed to cut it short this morning, since it was time to take my daughter to school and for me to go to work. I know I spent at least 10 minutes, possibly 20 on it today. I'll have to update my tool to automatically save the time to a file when exiting.
Duration: ~20
Sunday, May 9, 2010
Daily Developer: Day 70 -- Back to it again
My first real obstacle with testing my consistency was the preparation of our old house for sale. Clearly, I was unable to clear the hurdle and have been spending most of my time since on getting the old house ready for sale, buying a new house, moving our stuff from the old house to the new house and putting everything where it belongs. Now, however, I am finally ready to take the steps back into my daily software development.
Something I noticed about returning was that it was more intimidating than I thought it would be. Perhaps not intimidating, but I was less inclined to start back up after stopping than I was to simply continue when I had not stopped. I suppose the whole routine thing does make a difference.
Today, my efforts focused on getting the menu screens into the base game and getting it to run without crashing. Then, I resolved all the StyleCop issues. I now have a base game to begin with. Tomorrow, I will start by labeling the build as a good base and then working the first version of the new game.
Duration: 00:36:44
Something I noticed about returning was that it was more intimidating than I thought it would be. Perhaps not intimidating, but I was less inclined to start back up after stopping than I was to simply continue when I had not stopped. I suppose the whole routine thing does make a difference.
Today, my efforts focused on getting the menu screens into the base game and getting it to run without crashing. Then, I resolved all the StyleCop issues. I now have a base game to begin with. Tomorrow, I will start by labeling the build as a good base and then working the first version of the new game.
Duration: 00:36:44
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