Showing posts with label farseer physics engine. Show all posts
Showing posts with label farseer physics engine. Show all posts

Thursday, April 1, 2010

Daily Developer: Day 69

It is easy to get out of sync with routines.  I am in the process of buying a new house and selling the old one, and it is providing enough of a distraction that I was able to drop my daily routine.  Hopefully this will be my return to it.

I started a brief design document based on the previously detailed requirements.  I didn't get far into it before determining it would be a good time to create the project and add the third party elements that I knew I was planning on using.  I have added the farseer physics engine, and started looking at the game state management pieces again.  The game state management is less straightforward than simply including.  Tomorrow, I'll pull the necessary components and get it all compiling.

Duration: 00:33:59

Sunday, March 7, 2010

Daily Developer: Day 64

Today was a day of exploration.  I decided that the most reasonable way to approach resolving the game freeze issue I am having is to see what others have done to avoid it.  I looked through some of the posts at the CodePlex forums for farseer and have a couple of ideas, but there is nothing definitive.  So, I registered and wrote a post asking for assistance.  Hopefully, someone who has already solved this problem will be able to guess at what is going on.

Duration: 00:21:51