Nothing gets the imagination going like the start of a new project. Based on some of the accidental gameplay I discovered in my ToxicGrowth project, I started brainstorming for my new game that I am designating "Project Elasticity."
While there is a lot I don't know about how I want everything in this game to behave, I did take the time to pick a starting point. I am going to use one type of gameplay to start with, with the expectation that there will be a variety of fun ways to play and styles to choose from.
I used Freemind to come up with some of my general ideas, then I selected some of the details and created a basic requirements document in Google Docs that only covers the one aspect of the game I am currently interested in.
My goal for tomorrow is to take the concepts outlined in my requirements document and try to solidify them a bit in a design document. Since I am working on a small portion of a game that could be pretty big, it shouldn't take too long to come up with a basic design. Though, I did notice as I was describing things in the requirements doc that there were several concepts that were much bigger than the simple sentences it took to describe them.