Brought over "player" object from my other game and cleaned it up to compile in my new game. Will work on adding a movable component next.
Duration: 00:20
At the beginning of the year, I decided I was going to work on developing video games each day for 15 minutes to an hour. Here is the daily proof that I've been following through.
Thursday, May 20, 2010
Wednesday, May 19, 2010
Daily Developer: Day 72
Spent some time fiddling with the OptionsManager, the portion that reads and writes options from an XML file. Have that working again, but the place I moved it to doesn't allow for it to be accessed by other portions of the application. I'll have to work out a better location for it, or have it return an object that can be passed around. I'll likely put some effort into that tomorrow, as well as creating a new base for future games.
Duration: 00:24:52
Duration: 00:24:52
Tuesday, May 18, 2010
Day 71: Early Morning Fun
I've been getting up earlier the past week or so, and today I woke up even earlier, so I had some time to spend on game development.
Mostly, I was doing some pretty mundane stuff. I removed some extra things that were left over from my other game but didn't pertain to this one. I also created a base version copy of the current game to have an easy place to start from when I create other physics based games.
Needed to cut it short this morning, since it was time to take my daughter to school and for me to go to work. I know I spent at least 10 minutes, possibly 20 on it today. I'll have to update my tool to automatically save the time to a file when exiting.
Duration: ~20
Mostly, I was doing some pretty mundane stuff. I removed some extra things that were left over from my other game but didn't pertain to this one. I also created a base version copy of the current game to have an easy place to start from when I create other physics based games.
Needed to cut it short this morning, since it was time to take my daughter to school and for me to go to work. I know I spent at least 10 minutes, possibly 20 on it today. I'll have to update my tool to automatically save the time to a file when exiting.
Duration: ~20
Sunday, May 9, 2010
Daily Developer: Day 70 -- Back to it again
My first real obstacle with testing my consistency was the preparation of our old house for sale. Clearly, I was unable to clear the hurdle and have been spending most of my time since on getting the old house ready for sale, buying a new house, moving our stuff from the old house to the new house and putting everything where it belongs. Now, however, I am finally ready to take the steps back into my daily software development.
Something I noticed about returning was that it was more intimidating than I thought it would be. Perhaps not intimidating, but I was less inclined to start back up after stopping than I was to simply continue when I had not stopped. I suppose the whole routine thing does make a difference.
Today, my efforts focused on getting the menu screens into the base game and getting it to run without crashing. Then, I resolved all the StyleCop issues. I now have a base game to begin with. Tomorrow, I will start by labeling the build as a good base and then working the first version of the new game.
Duration: 00:36:44
Something I noticed about returning was that it was more intimidating than I thought it would be. Perhaps not intimidating, but I was less inclined to start back up after stopping than I was to simply continue when I had not stopped. I suppose the whole routine thing does make a difference.
Today, my efforts focused on getting the menu screens into the base game and getting it to run without crashing. Then, I resolved all the StyleCop issues. I now have a base game to begin with. Tomorrow, I will start by labeling the build as a good base and then working the first version of the new game.
Duration: 00:36:44